Okay, so at the risk of sounding extremely stupid (though I'm assured there are no stupid questions), aside from being able to blend two tiling textures together much faster than creating a single diffuse map (say, for ease of use on modular building assets like walls etc.), are there any other benefits to using vertex…
So, I'm wondering if it's always preferable to blend textures using vertex painting as opposed to creating the blended texture as a single diffuse map in Photoshop? I'm pretty new to the concept of vertex painting, and I'm faced with a situation that could probably utilize it pretty well. Initially, I'd intended to just…
Thanks for the input, guys. I'm working in Max, and right now I don't have a preference as to whether to paint in Max or the UDK. I'm still trying to wrap my head around the concept, so I'm really just soaking up the info. I've been through the Uncharted 2 thread, and it was interesting inasmuch as someone with very…