@Serp: That would work really nicely as a detail texture for up close looks. I'll try to work on a detail texture with diffuse and normals that could fit the bill. @rooster: That's one of the things I was going to take away from this is just give my models more detail in the hi-poly. What I was expecting was that I was…
I'd like to get some crits on this piece: It is 2,688 tris. Diffuse: Specular: Normals: One problem I've gotten already is that in Unreal, without some kind of intense spot light, things get washed out really easily: I'm guessing it has more to do with my skill with lighting than anything else.