Thanks for the replies. Sure made me think hard. I do get stuff done comfortably in Maya. In fact I love Maya. I just feel maybe I am too much in love and can't see it's short comings objectively. My Maya subscription ran out last month and I have not renewed it. I will start giving Modo a serious 1-2 week try and see how…
Yeah Slipgate's work is amazing! I do apprciate the work done in Maya, just imo it needs NEX just to get Maya's poly tools to work properly. I dunno, maybe i've been spoiled with other applications, but maya seems to be missing a few tools or haven't found that help when doing hard-surface stuff, things like aligning a…
I am a Maya user and not new to 3d industry as such. I mainly do hard surface modeling , concept design and rendering as a freelancer. I am my own boss and buy my own software. Unfortunately I haven't used the animation side of Maya much. Always wanted to put never did. I have to take some cold hard decisions based on…
If you're looking to get into animation then there is no point getting Modo instead of Maya. Modo is primarily a model/texture/render tool, it barely supports animation at all, let alone complex deforming animation. I dunno if it's worth switching to Max if you're already comfortable with Maya. Providing you're happy with…
Imho if your just modeling, texturing and rendering then you can't go wrong with modo. It's a great modeler, has a fast renderer and has some decent painting tools. Other applications would be: C4D also has bodypaint built. Lightwave also as a new version which is a complete rewrite of its core coming out in a few months.…
I chose to go with Modo earlier this year because I didn't think Autodesk's upgrades and upgrade policies weren't worth the money or stress. I have been pleasantly surprised with how fluid modeling is in Modo. There is no history or modifier stack though so if your modeling workflow relies heavily on non-linear modeling…
in your shoes, i'd take a long and good look at modo and find out with a test project if it lives up to your expectations. however if you're basically happy with maya and if it satisfies your needs, there's no need to change imo. perhaps cancel that subscription (maya's focus is not quite on modelling anyway, is it?) and…
You saw the guy who won the most recent Dominance War, right? :p While I will agree that other applications may have a few nicer tools for dealing with highpoly hard-surface modelling, saying that Maya is "terrible" for it is just plain wrong. I've been doing all my highpoly stuff at work in Maya and the only thing I…
there is a great new mudbox to maya and toxik workflow tutorial from ashman... [ame=" https://www.youtube.com/watch?v=PX_YhMJLa20"][/ame][ame]http://www.youtube.com/watch?v=PX_YhMJLa20[/ame] [ame]http://www.youtube.com/watch?v=rCbr2LL6lWI[/ame] is there a way to get only the link in here without the vid..?
Once I started to work on high poly models that needed sculpted details I went with Mudbox because of the appeal of the UI and the promise that was Mudbox 2.0 back when it was owned by Skymatter. I regret it very much as Mudbox got bought out by Autodesk, now it's in the almost meaningless update for lot's of cash or…