Imho if your just modeling, texturing and rendering then you can't go wrong with modo. It's a great modeler, has a fast renderer and has some decent painting tools. Other applications would be: C4D also has bodypaint built. Lightwave also as a new version which is a complete rewrite of its core coming out in a few months.…
Thanks for the replies. Sure made me think hard. I do get stuff done comfortably in Maya. In fact I love Maya. I just feel maybe I am too much in love and can't see it's short comings objectively. My Maya subscription ran out last month and I have not renewed it. I will start giving Modo a serious 1-2 week try and see how…
I chose to go with Modo earlier this year because I didn't think Autodesk's upgrades and upgrade policies weren't worth the money or stress. I have been pleasantly surprised with how fluid modeling is in Modo. There is no history or modifier stack though so if your modeling workflow relies heavily on non-linear modeling…