This is something I prefer about Maya over Max - at least in Maya you have a way of seeing EVERYTHING in the scene, even if it's some sort of hidden/default node that you should never edit. Means it's very easy to check for rogue nodes which have been created and never deleted, and easy to clean them up. I can't remember…
I'm using 2009 atm. Yeah I removed all materials and sceneMaterials.count yeilds 0. Did the Schematic View thing and I couldn't see any nodes... I also tried that gc() garbage collector function and it does shave a few kilobytes off but still standing at 19mb. Asset browser is still referencing those textures :poly105:
Checked the layers and there were quite a few empty unorganised ones which I have now deleted so I now have just one - 'default'. None of the layers were hidden though so I didn't find any rogue objects. I've also striped the path on those bitmaps in the asset tracker. They are still there though but now they are just…