yeah i would say the UVs are your biggest issue, if you had split the metal handle section off and straightened-it-up/re-arranged it would be so much sharper as most others have said also the amount of directional lighting your baking in could be the issue, this really depends on engine and style choice, but it could be…
Straightening the UVs is important for a model like this. For more standardized models like weapons, you usually don't "bend" your UV map like that. Your UV map is oriented diagonally. That's a big no-no for large-volume modeling. Take a look at the UV maps commonly used in most MMOs. They always make sure that the UV maps…
I dig what your trying to do but I feel the wood texture is starting to make it feel really noisy. Try running a Filter/noise/reducenoise on it. From that you might want to do it once more, run a shapen mask then use that result as your bump for normal. Too much noise from the diffuse into the normal creates sandpaper IMO.…
Good luck to other PC'ers who were contacted randomly. Maybe this thread will help you out. The game I could've been working on looked really interesting but it wasn't meant to be. Got the word back that they're going to pass for now. I won't name the company (Not even sure if I'm allowed to post this. If you're reading…