cmon dude, shaderfx is nodebasex, just screw around with the nodes until a descent result comes out, everyone could do that you dont even have to understand linear algebra (if youre not using the custim code node) http://www.lumonix.biz/shaderfx.html download, install, just do it !
Good stuff Vassago, can never have too many FX shaders :) GCMP you should seriously give shaderfx a try. It will give you a better understanding of how shaders work. I think you can check the code too (like you can in UDK) which will help you learn to program shaders.
butt_sahib, I'm not too keen on procedurals either but maybe with bigger environments to play with they might save some headaches. Cheers man :) MoP, I was having problems deciding what colours should be present due to reference showing these surfaces taking on the colour of the environment through…
I made a thread like this a while ago, which died very fast. lol. "This will blend 2 textures (channel 1) using a third black and white blend map (channel 3). There are options for tiling blend A and blend B, as well as their spec value. Currently, I have the specular value of those maps coming from their alpha channel.…