Great tips guys, got something to add... If your modelling something organic and it doesn't look organic enough throw on a noise modifier and crank the xyz values up really high to make it look more uneven and way cooler. O and whatever you do, never, ever, increment on save, always save over the original file because you…
Didnt you tell me the complete opposite of what you just said here? My 3d modeling technique..... If Humanoid: Draw rough, front / side pose of your model traditionally (pencil + paper) and scan them, save them as Bitmaps. Make 2 planes with no segments along the x and y axies. Apply the bitmap to material and material to…
UVing and texturing should only be used if you can't get the proper stone or metal effect from a shader. Remember, this is applicable across all development environments. Also, if the object you're making isn't made of stone or metal consider making something else. The more XYZ axis indicators in you viewport screengrab…