Actually this one is a REAL true thing. At work I am working with texture sizes that dont fit the 256, 515, 1024 structure at all. A few maps are not even a power of 2. There are varriying reasons for this, it really comes down to what its being used for and what is the best way to get the best preformance for less mem…
UVing and texturing should only be used if you can't get the proper stone or metal effect from a shader. Remember, this is applicable across all development environments. Also, if the object you're making isn't made of stone or metal consider making something else. The more XYZ axis indicators in you viewport screengrab…