remember , when working on shaders in uengine3 that 1000 nodes for a simple material is way better than using simple approaches to the same effect, because the node tree resembles an opium tree.
Hahahahha best tips everrrrrr On a related note, what happened to that polycounter that used to only make gargoyles with huge cocks? Seems appropriate for this topic! ;)
Nope no drama, besides those 2 posts (that bumped this topic up from the dead), this thread stayed pretty much on topic which is surprising. There's no such thing as asset rules!!!
Oh, hey, this thread is amazing. AND I feel like I can share some of MY wisdom which is usually so rare because all the amateur 3D artists think you're just insulting them when you try to explain why their techniques are inferior and then they won't let you post any more. There's so much in this thread already, but I found…