No matter what your modeling, you must take it into zbrush, and use some kind of alpha across every surface, that way people know your a master of zbrush.
build all hands and heads from scratch, every time. If you re-use them from a previous model, it's cheating. Also, if you've never modelled anything before, install zbrush immediately. You need this to make your first models look good.
-Use source engine to import your models into a game, it's super easy! The material system is also just perfect! AND ALWAYS USE CARVE! -Always follow the tutorials of a kid on youtube that sounds 11yrs old, they know how shit gets done! -Ask your mom if it looks good, if she likes it, everyone will. -Need a normal map for…
Make sure your specular color map is all shades of blue, regardless of what's in the diffuse. Because the sky is blue. You don't have to retopo in zbrush. You can just make a unified skin and project the details. It's just as good because unified skins are all quads, and that's all that matters. If you're a student working…