You use a composite map in the bump slot. You plug in your base bump map at the bottom, plugging in each wrinkle bump on the left and the mask for that bump on the right. If you have one wrinkle map you need a layer and a mask for each area you want to control. You can then animate the opacity of each map to blend the…
Bumping this old thread. I managed to create the controllers through reaction manager, which means that it is possible to create some fancy controls for the morph targets. Using this same technique described above using wire parameters, I have been trying to connect a wire parameter to the opacity of the composite material…