Shiraz is right on, the grid is your friend, the grid is god, the grid is all knowing.... You get the idea. Without the grid, making anything modular is going to be damn near impossible to keep clean.
Heya fellas and fellettes. I see the need to incorporate sculpting into my workflow and started for the first time today. I finally decided to try Zbrush out and try to produce something. Peris posted his nice Generic Wall Tutorial and that has given me inspiration to create one of my own. My goal with this first test was…
I agree that the square template is working against you. It could help to design your wall segments to fit together from the front and side. The walls in the generic wall tutorial you mention above do a similar thing. You also mentioned that building the lowpoly takes too much time. I find that (assuming I'm using one…
looks like you are off to a good start. re-analyze those corners and how beveled and rounded they should be in relation to the detail on the face of the sulpt. all the edges are too clean and give it a very 3d feel at the moment.
http://www.brameulaers.com/tutorials/generic_wall_tutorial/generic_wall_tutorial.html I thought you might of found this tutorial informative and inspirational.
More moose sculpts. Thanks for the support dudealan. Painting on layers is definatley very helpful, thanks for the suggestion teaandciggarettes. Can't wait to get better at this stuff.
Small test sculpt. Trying to achieve hard edges. Clay tubes and flatten brush used. Not really practical but learning nonetheless. More! P.S. Mouse sculpting sucks.
i like how it took 11 posts for someone to say that neox. take that screenshot and offset it, youl realize that you have a box with boxes in it, when what you want it a free flowing set of boxes. each edge should overlap onto the other side all around the tile. just take a look at the shitty tile in the bottom corner for…