I agree with what's been said about the texture so far. If you aren't doing anything other then a diffuse texture, I would suggest painting in some shading and other details into your diffuse like dolemite said. Right now the model is very "flat" looking because of the texture. Your Honda model looks great though, keep it…
If you're going with pure diffuse, with over 1 million pixels on your model (1024X1024), you're going to need to put more detail on this diffuse map in order to convince any sane person that you are using the space. That's almost 2,000 pixels per face! Make it look more like this: Make sure to get all those nice bevels in…
its fine to do an all-diffuse skingen texture. But if you are you need to paint in the highlights and things so that there is a sense of the materials. So it's a great model. Good modeling. But unless you are going for some special unique style, it should look like this when done with the texture.
Jackablade: Nope its not iPhone,its PC. dolemite: Well the truth is im not a fan of this modern shader crap and all these normal maps and stuff.The render has nothing but pure diffuse so that might give to the effect. Ill keep to this style as once its in the engine,it will look nice. The Honda is shaping up quite…
4 hours is almost the same as zero hours duder. Especially when you're still learning. I think my main problem with the texture is that it doesn't have any shadows or highlights, and if you are not doing a normal map then shadows and highlights need to be in the diffuse. Some may frown on the technique, but I would paint…
OH NOS you spent 4 hours on a texture? that must mean its good enough to go. i imagineyou work with some kind of art oven timer. i spent the better part of yesterday texturing some rocks, and i'm about to jump into it again, because i want it to look good. i could have stopped already and just accepted the results, but its…