just to touch up on what vassago said here concerning originality and innovation from bungie... when i was in the seattle ca.org workshop, they brought up bungie reps to stand and give a lecture on character design for vgames. so these too peeps start talking about how important it is to be innovative and make something…
"really shouldn't" doesn't mean a whole lot if you simply dont have the texture budget to uniquely unwrap everything and still get the desired pixel density at your required texture resolution. In a perfect world with 2048's to spare sure, it's easy to mirror very selectively or not at all and keep a good density, but with…
I'm really enjoying it so far, except for the horrid frame rate at times. that one scene in the campaign with the big smoke billowing (like level 3 or 4 i think), if its directly in the center of the screen, literally around 10 fps. or there is a arctic firefight level where if you look towards the big vista in the…
Not a fan so far so I'll get the bad points out of the way... 1) The motion blur, its TURRIBAL. In fact often the view weapon looks more like its being rendered at 5 frames a second than the smooth 30 they said it should. Most of the time I find it hard on my eyes, very over done. 2) The perks system. Maybe its just me,…