Or blend shapes. Ideally you'll want a combination of the two to allow yourself a full range of facial expression and movement. That said, you can do a lot with a very basic setup. I've had some plausible looking effects going with nothing more than a couple of blend shapes and a single bone in the jaw. I don't want to…
you did a good job reworking the mesh! you dont really need to be so anal about the loops, like from the nose and whatever..fuck that everyone likes to comment about the need for perfect and clean edgeloops for animation, and refer to that ugly example picture some replies up.. I concider myself an animator (to the same…
For rigging/animation you should have a look out for the CAT tools a pretty powerful package from what I've heard and seen (did not try it out yet). If you can't get ahold of that you can always use the character studio biped, saves you a lot of time regarding bone placement/hierarchy and ik setup, but you would still have…
ok, forgive me if im totally missing something here.... However, whats with the Zbrush love?, of course Its essential to learn it to work at MOST studios these days and it also adds to a lot of realism in models. However, in this example and what Sampson appears to be trying to achieve here am I only one who thinks Zbrush…