All screens are realtime content in unreal engine 3 hey guys and gals, EA released a trailer for the intro sequence to Army of Two: the 40th Day today and it showcases the work me and another artist from Big sandwich did during our 3 months onsite at EA this summer. Almost everything in the trailer is ours except the back…
You guys did great work ! I catched a glimpse before I left Army of Two at the beginning of the summer, and it was looking good. Can't wait to see this complete sequence in the game. I myself can't wait to publish the artwork I did for it once the game is released!
Could just use the in-built recording function from command line: DEMOREC [demoname] I used to use this in UE2 but I've never tried it for UE3. I saw the trailer yesterday at Gametrailers; great work. Never figured it for being real-time.
Xoliul: We work at big sandwich games here in vancovuer. I dont know how they captured it. glad you like the work. SnarG: yea i dont know if that works in UE3 but this sequence has to be realtime as you can movie the camera around. flybyknight: thanks man :D Marcan: hey dude! thanks, it was a great time working with you…
Bad-ass! I really loved the level of quality in the first AoT cutscenes, and now you have the same level of quality in realtime, nice! What studio do you work at, since you say you're not from EA? Also, did you guys capture the trailer from the engine? I keep wondering what the best way is to capture a video from UE3 for…