d1ver: Well, thanks for writing this up, it mostly seems correct to me. However as many have said, it's very long-winded and I don't think it has to be. For example you linked Guillaume Provost's "beautiful yet friendly" articles - note that they actually tell an artist the exact same info that you spent about 4 paragraphs…
Extremly laconic exposition of the following text, which I figured Might be usefull to have in one place: If you're interested in more details, I suggest you just take it from the top. And ready yourself to spend sometime reading. top Hey. I felt like doing this paper, because. Because becoming a video game artist isn’t…
Technical Artists don't shower enough. [edit] okay more seriously. There is some good info but some of it I find confusing, like that chapter on edges. The fact is, one can be very strict about edge placement in theory ; but what really matters is where the seams fall on the model, how they play for texturing, and so on.…