Hello! I'm curious about one thing: which technique would you guys use for texturing plastic? I have to create a small plastic soldier, like the ones in Toy Story. The model is done, but i'm analyzing how to make it look good. I have completely green diffuse, baked normal and no idea on specular.
I've noticed that plastic specular tends to be very grey/white and generally desaturated. You can do this with either a grey specular or maybe even a specular that's a more neutral saturation of the inverse colour of your diffuse (or maybe even slightly blue? who knows!). Then as shown above those are fairly glossy - the…
Ark, I dunno, I think what you're referring to there is actually better handled by an environment cube map with a fresnel masking term - so that it reflects more when the surface is perpendicular to the view. That would give you the effect seen on the base there. I would say an asset which is all one type of plastic does…
I should have read the thread proper :poly122:, thought he was asking about plastics in general. So im going to contradict myself and agree for that particular object, you could get away with just a uniform value across the surface, but still think a gloss map would help. As specular is basically a cheap form of…