I think you'll find VOM pretty quick and easy to use right out of the box unlike the other options. It's pretty cheap too. Depending on what version of Max you're using you should be able to keep all the sound files and animations in the same scene. - 3dsmax 2008 and lower requires a 3rd party plug-in called SoundTrax to…
I agree nothing is going to give you better results than doing it all by hand but what a task that is. I do a few metric tons of lip sync every year. Pretty much the same situation it sounds like. The two apps you're looking at, don't. They are both horrible. At work we looked into them both extensively and came to the…
I've used the Annosoft command-line tool before. It's the cheapest solution. But it's accuracy is a tad bit hit-and miss. Also, it is as bare-bones as they come. You would almost certainly want to develop some kind of front-end for it if you are going to be using it in a production pipeline. It's biggest drawback is that…
Annosoft isn't that easy. VOM does the same thing but allows you to keep working in your scene. It's important to see the animation on the head with the body animation, using the blendshapes you created. You can import you're own "head" but that requires exporting all the blendshapes and importing them into Annosoft with…