Wow, how did I manage to miss this discussion? This is something that caught my attention a while back with woes on shiny hard-surface objects in UE3. I'll be reading back over the full discussion and see if I can contribute anything that hasn't already been covered. :)
Wow, interesting test, Racer445. I find it pretty surprising that Crytek's own normalmapping utility bakes in a different tangent space to what the game uses to render. I'm a bit behind on CryEngine tech, is PolyBump actually part of the latest CryEngine tools? I remember they were one of the first studios to get something…
Wow, I didn't know about this, where is the setting to turn this on? I only recently upgraded to a graphics card that supports SM3.0 (was using a GeForce 7600 before a couple of weeks ago) so I wouldn't even have had that option :/ Pior's got a point though, there are only two ways to ensure that your normal-maps look…