Do any of these programs allow for painting on a separate UV channel than is being displayed? For instance, I want to paint a blend map for a large terrain (unique space - UV0), yet want to be able to have a visible idea of how it would look with the tiling diffuses (tiled planar map - UV1). Our in-engine shader uses the…
Are there any great tutorials out there for 3dcoat? I downloaded the trial but the interface is taking quite a bit to get used to. I'm mostly looking to use it for the following: Introduction to the interface layout and workflow (including layers) Painting on the object in 3d space on the diffuse/spec channels Importing…