Hey guys. I am trying to use the path deform modifier and the base mesh I need to have my shape wrapped around is tilted differently at the middle. So it is kind of vertical at the beginning and then it tilts in. When using the PDB(WSM) is there a way I could have the shape I am deforming to follow the tilt of my base mesh…
Thanks for the reply guys. Very good idea about the bend modifier. It gives some extra options but still not what I was looking for because this is controlling the whole object ( it bends the whole thing) and i only need to make the middle part bend more then the rest of it. Great tip and it will be used believe in future.…