One thing I'd suggest is trying to distribute your polys a bit more evenly. It's especially noticeable in the legs and feet, a lot of dense areas and areas where the loops are spread apart. Jackablade had some good advice when they mentioned looking at other peoples models, observing what others have done can really give…
*sigh* these things cant be rushed can they ): The craziness around the shoulders is my attempt at forming edge loops for the wings. Perhaps they should just be jammed in to the mesh, rather than sewn. Thanks for the advice.
Hey guys, long time lurker 1st time poster. Recently finding myself unemployed I've decided to use the time on my hands to build a folio, so I've returned to a Harry Callahan character I began for a challenge here but never finished. If you pros can give me a few texture tips I'd appreciate it. It currently weighs in at…
I agree about the elbows. they look out of place and very large, I'd move his sleeve down the arm a bit more to cover it just little bit, or move the elbow vert so its not so big. but it still looks really cool! //mason
Could you post a different angle ? and some wires. From what i see right now, i like the cartoony proportions and the textures good, But he looks like hes in an awkward pose.
Hello again, just posting some progress on that fairy character I posted a while back, I fixed up some of the geo, but I am looking for some quick advice on the texture or even the general design of the character if possible. Thank ye kindly.
Thanks achillesian. I feel that way too, but I can't seem to get out of the goddamn habit of doing it. Whenever I go a bit harsher it just doesn't look right. Here's how I'm planning on doing the back, trying something a bit different.