Capcom, Konami, Square, and a few other wizards whose 3d magic is beyond me. I imagine they either bake meshes separately (perhaps with have a script or something to do them all at once), use their own toolset (Konami said they used Ultimapper though), or just use their own shaders to make the normal maps appear more…
cryrid - no cage system? so do we just use the distance to surface options?....lame. You have some cool tutorials on your site! ZacD - have learned to love max for that same reason. I wish xsi would have the same. I mean, i just dont get it. Doesnt capcom and konami use xsi for their next gen games? How did they bake all…