tristamus - did you check the readme.txt that comes with the plugin ? Once you install the scripts (copy it to photoshop directory), you'll have new menu shortcuts in file->scripts like I have shown in the first post screenshots. The idea is the main file->script->qSave is setup to specify each texture suffix. than you can…
Just check out the readme.txt that comes with it. Basically after you install, the scripts are in file->script->qSave. First one setup script, and the others export.
How do you set up the preferences so you save with an Alpha when you have an Alpha and when you don't have one? I can't seem to get the script to show up under the File/Script menu to save the hotkey. I'm going to File/Script/Browse and running the first qSave. The preferences menu pops up but that's it.
I love this script, but having troubles getting it working in PS CC 2015 (2015.1.1 20151209.r.327 to be exact). Has anybody got it working on the latest Photoshop? EDIT: Ah, got it working and now I feel stupid. Looks like when Photoshop updated to CC 2015, it created a new folder but the scripts weren't copied. Also I got…
wow thanks alot for this awesome script Chai. It saves me many clicks. Photoshop shortcut keys require additional Ctrl to be attached and i don't wanna overwrite most of the default shortcut keys. so i decided to make a panel for easier access. its nothing special or fancy. i decided to share if you guys want it too. This…
Hey this is great! Thanks Chai. I have groups for my different maps in my PSD (D for colour map, N for normal map, etc). I combined this script with the isolate function (alt-click on a group or layer) into a photoshop action, so now with one key press, all my maps are savec correctly ready to be imported in game! One prob…
Fantastic script, great timesaver, there's another one I use to get maps from PS to Max .. http://www.scriptspot.com/3ds-max/scripts/psd-to-3ds It takes the PSD in PS and slaps it into max with diffuse and opacity (when using .tga/.tiff) I "get material from object" and the maps are set up and ready to go. It's designed…
cool glad you sorted it out Mambo4 Btw there's a photoshop plugin called script listener, it outputs stuff you do in photoshop into a script log you can copy pasta from
Hi, trying out your script. I am using Photoshop CS6 and windows 10. When I run the script. All the textures come out with the top most folder only for all the texture output
Does anyone know if this or any other similar script works in the CS6 Beta/Upcoming-Final? EDIT: It does work in the Beta, here's hoping the Full version doesn't break compatibility. Good work on the script, put together with actions and buttons it's very handy.