I still believe, and always have, that the best games are the ones that master the art of making something that's easy to pick up but hard to master. Usually there are two contributing factors to making a game easy to pick up. Making the mechanics of the game easy to understand so people know what they can and can't do.…
Hi guys, I wanted to get some different input on this. I'm DAMN close to finishing a small casual game that's based on Bloons -- that 2d balloon popping game (it's a ton of fun).. my game was a marketing project: I did it basically "IN 3D!!!".. which obviously is a different ball game. One (expected) critique i got back…