I think that a lot in voice acting has to do with how the facial expressions work. In the end, a sample of recorded voice done by professionals sounds like it should - professional. But when the facial animations are so well done like in HL2, you actually think the character talks. In Far Cry 2, for example (which I'm…
I think theres also the audience which is between casual and hardcore gamer. Theres this massive gray area between those contrasting ideas which isnt always targeted by game developers. I think torchlight is a great example of a game which successfully targets the in-betweeners its not serious or difficult enough to be…
This feels pretty timely, what with the technological advancement thread going on at the same time. A lot of people commented on the quality of voice acting and writing in games, and how it seems that the huge majority of games these days are trapped in some sort of terrible dialogue / awful acting timewarp, and I think…
Gamers need to know how to play your game. You need to take as many steps as possible to explain how to play your game. Games that do not offer enough of a tutorial to instruct their target audience (and this is almost always a mass market audience, and you should always "dumb it down" if the option is available) suck.…
I definately know where youre coming from and its something I often think about. Although those thoughts arent composed enough at the moment to write a decent arguement about it. TF2 was a game I had a fair bit of beef with originally because as an experienced FPS'er it was all too easy to jump into. Sure, I had come from…