I definately know where youre coming from and its something I often think about. Although those thoughts arent composed enough at the moment to write a decent arguement about it. TF2 was a game I had a fair bit of beef with originally because as an experienced FPS'er it was all too easy to jump into. Sure, I had come from…
Good point. I guess that the decision to cater to wider appeal or a niche market of player is at the core of any project. Look at games like Machinarium or Braid - great games, but not exactly crafted for the mass market, even though they've both proven popular. I don't play browser or iPhone games (except Canabalt, which…
I dont think you should build to a specific audience. Thats kinda foolish. I dont like FPS games, but thats not because I suck at the controls, which indeed I do. But I havent come across one that has made me want to practice it. I think you should just look at what your friend said more closely. He didnt say "this game is…
acc - I think you're going to hate me when you see what i'm coming out with in a day or two haha (it's a marketing project.. almost entirely.) for what it's worth, I've really liked playing your games, and have thought about asking you for a little collaboration.. in any event -- i pretty much entirely agree man-o-mule --…
Yes, as evidenced by: You are making art and art always excludes people. Bloons has no intention of being art. Bloons is business. Bloons is consumerism. Bloons is lowest-common-denominator content. Bloons is "my work sucks and I have a five minute break so let's turn my brain off and pop things" content. Bloons is "What…
This is a misconception: that there are casual games, and hardcore games. In reality there is depth and there is ease of use and they are NOT mutually exclusive. The great money making game companies have bridged this gap. My question is, why can't your friend pick up your game? Is the camera hard to navigate because it's…