There is more going on than you'd think. Most of it is very subtle though. For instance there is a dirty layer in between the wood and the plaster, there is also blending between normal, specular, spec power, and diffuse maps. There is functionality built in that allows individual X and Y scaling of the two respective…
Thanks guys Clockwork think of BSPs as the most basic, inexpensive way of shelling out your level. You don't NEED to use BSP brushes, it just helps for getting basic forms and shapes down that you don't want to make custom meshes for. You also have to remember that this material only works if there is an even amount of…