just edit your first post inm advanced mode ;) nice shader work about your texture coordinates, why do you split up the tex coordinates in R and G? you could easily just multiply the texcoords with the appendvector of 2 inputs, dunno if it saves instructions but its only 5 nodes as compared to your 7 and does exactly the…
Ya hitez, The reason you make a shader like that is so you don't have to create 30 unique texture maps for each wall panel you make. The shader saves a butt-load of texture space by giving direct control to the artist to paint texture variations wherever he wants. This gets rid of any monotony along the modular assets of…