3 post in a row! ok the script wont work for what i need, cause it insists on seperating my udx collision models out into their own .ase, and not in with the group heres what i need in my scene staticmesh01 (group name) staticmesh01 (geo) UDX_collidee_01 UDX_collidee_02 staticmesh02 (group name) staticmesh02 (geo)…
is it possible to batch export many objects out of max as a set file type, witht the files being named the same as the objects name? i'm doing sime tile sets for my game and i get like 20 pieces done in max then exporting selected for each one becomes a pain in the keister. using max 10 i tried one on scriptspot but it was…