I feel stupid for asking such an elementary question but how do you make an object follow the surface of a mesh? For example say I wanted to rivet a piece of airplane, I would create the rivet mesh, create an array of that rivet and have it follow the metal plate mesh perfectly. I've seen it done before, but I forget what…
Thanks Ark, I'll try that. I thought I saw a video tutorial once where a guy was moving a cube around the surface of a sphere though... .Looks like all he did was had a modifier on the cube. I'll have to do some searching.
THANK YOU VIG! It was attachment contraint that I saw perviously. Here is the video I saw if anyone is interested: http://3dtotal.com/team/Tutorials_3/video_attachment_constraint/constraint.php Thanks again, vig. I'll have to check out that paint script too, it sounds a lot easier :)
Depends on how you want them placed and if you plan on editing the geometry after they're placed. Option 1: Align Tool, Normal Align. - Select the rivet, - Click Align set it to Normal Align. - Click drag on the surface of the rivet this will give you a blue arrow, think of this as needle part of a thumbtack the arrow will…