Well there's a max script I've seen a guy at Mythic use but I can't seem to find it, I thought it was one of Blur's. It was called Normals Thief - he created a large geosphere around his tree and the script aligned all the leaf normals to the sphere's normals.
Thanks A LOT guys! I will try this out tonight. I will also do a try of replicating this script in maya if it works, to avoid exporting between 3Ds and maya. Anyone have a tip for doing this? WEll, will try on my own anyway, will be easier when i now can have the script in 3DS tod see how it´s done. Thansk again.
Ivars: Thanks for the tip, i tried that but i get the same - not good - result as with the script. Will post a image of the issue later today when i have time. I get it to work ok when i do a good edit of the vertex normals on the branch object before i start duplicating it for use in the tree. Although it is not what i…