Hi guys, thanks for the reports! @ PolyHertz: I see you haven't lost your edge :D 1. I followed your steps but unfortunately couldn't reproduce the issue on 3ds Max 9/2009 + XP64. I'll try to run some tests on other systems. If anyone else have any other info about this, I'd be glad to know. EDIT: I reproduced the issue.…
Thanks Racer, but the issue is quite severe. It always fail when you delete an Edit Poly Modifier. It slipped during the test phase because there wasn't the case to delete an Editable Poly as baseObject. Right now I'm starting to define a list of standard tests to run before each release, testing every tool in every…
Hi PolyHertz, thank you for the extensive tests and for reporting. Starting from the good news. Ignore backfacing is now fixed in Beta 2 for every instrument. It was a last minute change in a small function that broke already tested code. I guess the 3ds Max crash should be fixed as well. IC.Shape Instruments work only on…
Hey Sync, I found a few other bugs in Beta1 last week, but didnt get the chance to post till now. Maybe some of them are still relevant in beta2? I'll check tonight sense I dont have access to Max2009 on this machine atm. But anyway, here's what they were: The Attach Nodes tool doesn't seem to work if at least one of the…
I'm honored to read your replies, I tried my best along with your help during the development process of some instruments you can recognize for sure like Geo Loop and Frame Geo. Without your ideas and support they won't be what they are, so thank you! I hope it's up to the expectations.
Hey PolyHertz, IC.Shape doesn't have those tools yet. I cannot make promises, but I haven't forgot your ideas. I haven't given a twist to them because in this new release I got two major goals. First, to make every instrument reliable and get rid of anything which caused instabilities. Second, to add main tools for hard…
You're not stupid at all, there's something wrong either with the instrument, or with the model. To exclude at least one of the two, please try to convert it to an Editable Mesh and back to an Editable Poly. The process will rebuild the mesh database and vertex indexes. If the AxisProject behaves in the exact same way,…
Thank you guys, as the documentation is on its way (the real boring side of this work), feel free to ask here whatever you want to know. I'll try to put together some videos to show main as well as less obvious features. After a little rest. @ Perna: Thanks very much, links are fixed now. I totally forgot to change the…
Hi, boyluya, that's a bad news. Let's try to sort out the issue. I guess the best thing to do is to perform an uninstallation of the script and install it again starting from beta 8, which worked for sure (it is not expired yet). If it works try to install the latest beta 10. - Make sure you've got Administrator privileges…
Hi guys, right after the latest beta release, I've been involved in a indie game development group for about one month dealing with HLSL. Unfortunately it didn't turn out too well, and from that experience I still have a toon shader for 3ds Max to refine and release. In the evening of the same day I left the team, I…