Hi guys, I'd like to track down the issue with dds file format incompatibility with IC.Shape in DirectX shader. The problem is: when trying to load a dds map in a DirectX shaders 3ds Max fires the error: "File type not supported". I cannot reproduce the issue in any of my system versions so I need a bit of help on this.…
@ PixelGoat: I cannot reproduce the issue. I tried loading file: seafloor.dds (found in 3ds Max maps directory) in Diffuse channel of Xoliul shader and works fine. If such texture works for you too, can you send me a copy of the failing dds map? Right now I don't have a clue about what could be causing the issue. Racer445…
I also tried it out with 3dsmax 2010 64Bit on Windows 7.I installed 3Point Shader, Textools and Xray Unwrap. Then I installed your Plugin and tested with your methods.Either with IC.Shape open or closed. Every dds file openend like a charm.Tried Standard dx shader,3point shader and Ben Clowards Normal Map shader. Tried…