Thanks for the replies. It definitely looks like an enjoyable package to use and it seems like it will fit into my workflow ok from what's been said. The rigging/animating thing isn't a problem since any of the small amount of rig work I do will be in Maya. As I said, it's just to make my personal projects a little more…
For modeling/rendering/baking it's unbeatable imho. I've worked with most 3D apps (except Cinema 4D) and the tools and workflow in Modo is the best i've come across. I used lightwave (which has a similar interface/workflow) extensively before switching to modo, but I think it's a lot easier to learn than max or maya. It's…
Hi there, I'm currently looking for a OS X compatible 3D app. For the past few years I've run Macs at home and used Max under Bootcamp which has been fine. But every time I boot into OS X it just makes me want to find a comparable 3D app so I don't have to use Windows. I use a Windows machine for work and that wont be…
I don't use modo for game content as much as people here do, but I use it every day for modeling, texturing, and previewing. It's the fastest modeling tool for me personally, thanks to a very customizable interface. I've created entirely new sets of commands and all kinds of pie menus and really streamlined a lot of my…
Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…