Hey Ben I tried your smoothing tutorial and this is what I got after baking my normals in Xnormal. Smoothing angle was 180 and everything is unwelded including my uv's. Any suggestions?
The viewports are OpenGL (so it runs on Macs) so no DX stuff in there, which is a real shame :/ Technically you can write your own OGL shader and replace any existing viewport shader with yours, however I haven't seen a way to get the texture map locations out of modo so you could include them in your shader. Meaning you'd…
Hi there, I'm currently looking for a OS X compatible 3D app. For the past few years I've run Macs at home and used Max under Bootcamp which has been fine. But every time I boot into OS X it just makes me want to find a comparable 3D app so I don't have to use Windows. I use a Windows machine for work and that wont be…
Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…