Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…
I have a rough idea of what he has in mind. Yes a tutorial will be nice. Thanks. Also can you have multiple smoothing groups in Unreal 3? Yes I've experienced some bugginess. Some of Seneca scripts don't work right with Modo 401. He has some very valuable scripts too.
Yeah... I using 302 at work, 401 at home. I'm using it for all my game art these days. Neither is crashing alot atm. It seems to have a mood of its own, sometimes I get ten crashes in a workday, sometimes it doesnt crash for weeks on end, so.. i dunno. I'd say modo 401 is a tiny bit better for game art. It's got better AA…
I've been using Modo for quite a while now, and aside from a few of what I consider minor issues I really enjoy using it to create game art. Exporters: I've gotting static objects into Unreal without any problems with the ase exporter found on this page. There is a Collada exporter currently being developed and improved.…
wait wait guys isnt still like, SUPER crashy ? I tried 401 earlier, they sent an evaluation... Got a few basic Seneca scripts running, loved the macros and stuff ... but woah that was very unstable. What are you guys experiences with that?
This is what works for me. System -> Preferences... -> Accuracy and Units Unit System = Game Units Default Unit = Game Units Meters per Game Unit = 1.0 Up Axis = Y Though I did make some changes to the script so that when I export my models they face toward -Z in Modo and face forward in the default Unreal model browser…
Here you go OBlastradiusO my smoothing group workaround for Modo, I got the idea from EarthQuake. After this (baring fixing any n-gons) it's ready to go to Unreal or wherever. pior: 401 has had a two service pack updates and is far less crashy than it was on initial release, that said it's still not quite as stable as…
I don't use modo for game content as much as people here do, but I use it every day for modeling, texturing, and previewing. It's the fastest modeling tool for me personally, thanks to a very customizable interface. I've created entirely new sets of commands and all kinds of pie menus and really streamlined a lot of my…