To be honest I'd would optimise the car geometry some more as I see wasted polys, good example where the front number plate is, the edgeloop running up from the middle of the front arches, which then terminates at the bonnet where it seems you've collapsed 2 edgeloops already. This is just an example, plus is the limit set…
Rares: here's some tips from me: First one I ever did was a Porsche 959 taillight, couldn't find any good picture for a texture back then. Here's a crop from the sheet: You need to FULLY understand how the light is built, because you should paint it up in layers. I started this one by first painting a flat representaion of…
To paint realistic, convincing light textures from scratch is really difficult. You're painting combined reflections and refractions in a 2D surface, it's tough to get your head around. The easiest thing is to get a good, head-on highres photograph, but if that's not available all you can do is study photo's and try to…
@3DRobo, the car's an opel Calibra, haven't found any pics from wich i can "steal" some good textures the lights front http://www.valmet-automotive.com/automotive/images.nsf/files/b5027552422d88c7c225713700566f62/$file/calibra_w500.jpg back http://neodesign.eu/neo/photo/OpelCalibraRearPHANT450.jpg my model : texture wip :…