Yep, I think that that Pior and Per are right here - we can post all the photos we want, but that's not really going to help - Per's teapot image above is the best example in this thread so far (although Pior's models are nice examples too). Oddly I agree with Peris and Glib that most of the photos Per posted originally…
I really don't get it.. Why so many example pictures? This is not a technical discussion but a simple artistically. you have more artistically freedom with colored specs. Not more not less. If a programmer wants mono spec than he shrinks down the _possible_ visual quality. And thats a question that a/the responsible person…
the tools are limited by the money invested into them, which obviously greatly varies? so say you have some x people who are the brightest, you might get away giving them freedom with cheaper to make tools (good old text edit whatever). but the investment would only pay off in larger scale I think, the majority of people…
I haven't meant the technical problems/decisions in detail, but the situation regarding communication and "listen to the other side". -- I am also not a fan of the "artist driven shader authoring" (ie freedom to mix anything) a) it's not practical performance wise as you know b) it can easily create a too high diversity of…
to add something useful ish to the thread :P I don't understand how a project would use one main shader? for example, doesn't having transparency in the shader mean extra code? most objects don't need transparency so would you not have a non-alpha shader and one with? then what if some objects need normal maps and others…