You can only scale a biped in figure mode (unless you apply a sub-anim controller). Reset X form would be a very unwise thing to do. At best it would realign that pieces local pivot to the world severally hosing any attempt at animation. At worst it would completely corrupt the biped taking any animation along with it.…
Crap :P That makes sense, and would explain the problem... especially since I didn't adjust any roations or really do much to the biped at all except animate it. So the question now is... is there any way to fix the animation short of scrapping it and starting all over? I tried some of the suggestions of going in and out…
Ok, I've noticed this problem before, but I've never had so much trouble with this issue as I've had with this latest animation I was trying. It's easier if I show a picture than explain it myself: Note the torso being completely offset so that it's moved forward and overlapping the pelvis. This is my issue... when I…