Bevel has an apply setting, where it just keeps doing it every time you hit apply. I bevel once with a larger setting, then hit apply, and dial it down. It gives me rounded edges like those chamfer examples, but as long as I selected proper edge loops, none of that corner funkiness. Though truth be told I don't use it so…
Who do most of the features that you people prefer maya over are max in are already in max? What ever Surface Control that Bokaja is talking about, I have seen max to be better at inorganic modeling over maya after seeing the kind of things people do with it. Racer is a good example of that. But honestly in my opinion:…
No, Insert Edge Loop is a dynamic insert, you can click and drag on any edge to slice a new loop through the related edge ring (if any). Clicking and dragging slides along the edge (in the same way the Split Polygon tool does), using the snaps you've got set in your preferences (default is a 50% snap, but you can set…
Draster's Switcher plugin gives you Maya viewport and clicking behavior. This is not only handy for easing the transition, but if you use them both at the same time, having a single set of viewport controls allows to switch back and forth seamlessly (especially if you have both open at the same time, you don't have to keep…
I love my max and its edge / face constraints plus its connect. You should have seen Haz and I trying to learn maya last week. We filled up the swear jar till it was overflowing! Mostly it was me going "WTF kind of shit is this? Where the hell is my (insert max tool)? OMFG maya just crashed! How the hell do you not have…