I think Firecracker197 meant in maya the separate function will automatically separate meshes that aren't connected from each other (aka floating geo that's in one mesh). I don't think there's a short cut in XSI to do it, but I normally just select a piece of the mesh I want to separate, "SHIFT"+"+" to expand my selection…
I started with Maya about 2 years ago and I became a very proficient user of it. For the last 3 months I have been forced to learn Max and use it intensively. I still like Maya a lot better. It's just way less chaotic than Max and I really like the hierarchy system of Maya. It works a lot cleaner. Everything is right where…
I'm making the transition to Max rather easily actually. One thing that bothers me though, is having to actually click in the viewport to activate it in order to zoom to full screen. Is there script or way around this besides that switcher program listed a few pages back that will allow me to alt+w fullscreen a viewport…
Yea it was in my sig for a while =P Anux is right, you can only extrude or shift drag an open edge. You can open the edge by clicking the little box next to the chamfer button (chamfer menu) setting the amount to 0 and clicking open. It's a bit like hardening edges in Maya only it makes a hole in the mesh. Which is what…