nope, creating a new scene only fixed it until I zoomed in... maybe its something to do with my switcher plugin where I zoom with alt+right click... edit: nope, disabled switcher, restarted max, problem still occurs after I do anything, including navigating viewport and switching to another sub-object selection mode mode -…
just tested it, yes opengl trick fixes it.... but then the viewport texture display is very low res and I just played around with the opengl settings, seems like none of them give a decent resolution :( hmm things seem to be smoother with opengl, i dont notice any fps drop... but that low res texture makes the option not…