Hey is there any way to emit indirect light only say create a light or surface that only emits photons. I've tried creating a geometric shape and applying a white shader to it and then turning the ambient value up on the shader. This emits indirect light into the scene but even when the geo is tagged to not cast shadows…
mia_materials have a lot more support for indirect lighting options (actual GI bounce with backface culling, additional light source, GI/FG overides, etc). have you messed with these in conjunction with the mia_light_surface texture? i put up the architectural shader guide on my drop box. read through that on the indirect…