Woop! Good to know that it's still getting some coverage. I need to overhaul my website to add a "scripts" section as a central repository, since I think I have a few useful ones which right now are just scattered around as links on Polycount, heh. I still need to port this Multi OBJ tool to Maya, too.
It also doubles as a multi-any-file-format-exporter/importer if you just do a mass rename of "obj" within the script to whatever format you want. Personally I've made a smd version, which is really handy when working with source stuff. Oh yea since I didnt thank you in that thread, you can get it here! thanks mop!
Maybe a retarded question / something I've been missing for all these years but... I'm currently working with some characters that have many many subtools, and while exporting those subtools is a breeze, I'm importing them one obj at a time into max - its a pain in the ass! Has anyone got a batch OBJ import script for Max…