First of all I am working in Maya 8. Any help with this problem would be tremendously appreciated. I am having trouble figuring out how to have projected ramps of an eyeball stay with each eye as my character moves. The rig on my character is based on the squash-stretch rig explained in Stop Staring second edition. This…
I'm still looking through the info you've posted and the tutorial. Thanks! These eyes have really given me problems, so its great to have advice and feedback. I'll try to explain this a little more: I have a cartoony character with elongated non-spherical eyes. The eyes are each individually in lattices which are wrap…
Actually that didn't work right either. Instead in the hypershade I used Convert to File Texture to replace the projection & place3dTexture and now I can change the translate UV frames on the new place2dTexture node to move the eyeballs. When the eyes look straight up my eyeball shrinks though because the elongated shape…
Don't Project, Just Map Instead, All Your Problems Will Be Solved. > When the eyes look straight up my eyeball shrinks though because the elongated shape of the eye tapers off drastically up there. I'm not sure how I can interactively adjust the size of the texture to scale it up slightly when looking upwards. Post some…
I just found this which I think solves my problem. In the Rendering menu: Texturing ->Create Texture Reference Object It works but it is causing some unwanted rotation of the ramp when the head is tilted which doesn't look good.