CrazyButcher, Thanks, I will add those. I will look into nested node networks. A custom input node shouldnt be too hard to do. Davison3D, you can invert using a subtract node and set the A input to 1. but I agree that I should add a OneMinus node. Saturation is something I want to add.
I hope you can easily fix the bug related to a different language windows version. A node that simply inverts would be a very usefull addition, like oneminus in the unreal editor. And a saturate node would be also very cool.
one gets some authorization warnings when opening this thread. maybe you linked to an image in the closed area? a list of "node types" would be nice, as well as "base materials"
This looks sweet, man any chance we can get a node list and so on? I've been toying with the idea of using unity with a friend. I'd love to give it a whirl if I can
Shader Fusion is a node based shader editor for the Unity3D game engine. It allows the user to create extremely complex shaders and effects in a flowchart-like environment. Anyone who has used the Unreal Engine 3 material editor or Mayas HyperShade should be very comfortable with it. I have finally got a beta package to…
nice, i'd suggest to add: * "SinCos(a)" because generating cos and sine of the same input is faster than individuals. And typically you want both for stuff like rotation * "Step(a,b)" allows compares ( a <= b ? 1 : 0) which is really useful. * "Sign(a)" returns -1,0,+1 depending on sign frac = fractional part of a number…