I built tanks for an idie project. the best thing your team can do is use one of the example projects and figure out the size the objects should be, so you don't find yourself with objects so big inside the engine that don't show uphen you export from your 3d application. Once you figure things out it fairly easy to bring…
have you searched on the forums because I posted this link already several times: http://www.bobstrackbuilder.net/ its a professional track editor with some useful tools. Though if you want to create something more unique look up some of the many track modeling tutorials. I would have a look at the Ogre gallery and study…
ya, working out scale is one of my first concerns. If I get the project I'll ask for a current mesh and just match my scales to it. and thats good to know about file name and structure I will be sure to make myself a cheat sheet with the object and names. I will look on digital tutors for that tut. thx for the info! and…